Website powered by

Personal Weapons Modeling

I started modeling weapons to improve my abilities in Maya and Subsatnce Painter. I started with some real weapons such as the famous AK.47 but then I moved into Videogame weapons like Portal II, Heroes or Overwatch. I also did some designs of mine and adapted some random internet blueprints.
I always followed the same process workflow of starting the LowPoly in Maya, then I'd make the UV's with 3ds Max. Then the High Poly with zBrush and finally the texturing with Substance Painter.
The renders were made with Arnold from Substance Painter. I added three basic texture maps in the templates so that the UV mapping can be seen. I've been improving a lot since I started with the first weapon.